var EventManager = new function() {
	this.fireEvent = function(obj, evt) {
		var fireOnThis = obj;
	
		if( document.createEvent ) {
			var evObj = document.createEvent('MouseEvents');
			evObj.initEvent( evt, true, false );
			fireOnThis.dispatchEvent(evObj);
		} else if( document.createEventObject ) {
		  	fireOnThis.fireEvent('on' + evt);
		}
	}
}
